

The Super Nintendo's instruments are well used and the are at the same level as the music in the PlayStation Final Fantasies. Many famed Square composers such as Nobuo Uematsu (Final Fantasy), Yasunori Mitsuda (Chrono Trigger), Junya Nakno (Threads of Fate), and Masashi Hamauzu (Final Fantasy X) have all helped to compose the brilliant music in this game. The song that plays before you start a mission really gets you ready to go out and fight the enemy. Like the Graphics, they perfectly give you the feeling of a war-themed game. The soundtrack of Gun Hazard is outstanding. Graphics like these were common late in the Super Famicom's life. The graphics perfectly represent the theme of mechanized war in this game. It is easy to tell what everything is, the 'lighting effects' are quite excellent, the size differences between a wanzer and a person are clear, the explosions look satisfying when you blow things up, you can see the debris flying as your wanzer punches though the enemy's tough defenses with your hard, powerful fists, when you fire your machine gun, you can actually see shells dropping out from your wanzer, a common sight in today's FPS games, but in a 1990's Super Famicom game, it was truly a nice touch you hardly saw back then. The graphics are excellent in Gun Hazard. I don't know, I haven't played FM:E before, let's just start talking about Gun Hazard already. While I can not have an opinion on FM:E as I haven't played it ever, I can say that like FM:E, this game borrows heavily from another mech action game, Cybernator, but unlike FM:E, it wasn't met with a million angered fanboys, maybe because Gun Hazard has more depth, maybe since it was Japan-Only, only Japanese fan boys complained, maybe they didn't complain.

Now, two years ago, when Front Mission Evolved from Double Helix and Square Enix came out, many people complained that it was not an SRPG, but rather what they called a 'Generic shooter', or a 'Armored Core clone' and many fan boys declared FM to be ruined forever and Square Enix to be the devil (something S-E has been called a lot lately for their experiment in plot-fuelled RPGs with Final Fantasy XIII and XIII-2, the game 'with no ending') in other words, people cried that they changed it, and now it sucks. In Front Mission: Gun Hazard, however, you do, as this game is not a turn-based SRPG like most of the series, it is instead a game that plays more like a side scrolling shooter like NCS Corp. Normally in these games, you control a bunch of units on a board and you only command them to do stuff you don't have total control over the Wanzer and its pilot ever. I have not played a Front Mission game in my life, so if any of you hardcore FM fans read this, don't go bagging on me because I don't know much about the series.

Front Mission, in case you don't know, is a series of Turn-Based Strategy Role Playing Games by Squaresoft that involve mechs known as Wanzers.
